Name: Fred Motte
Company: Kalisto
Title: Musician
[Originally written in 1997-ish, Fred (aka Moby from the Amiga 'demo' scene) is still at Kalisto now (2001) as far as
I know, having worked on the music to "Nightmare Creatures II" and "4 Wheel Thunder" recently. Check out his website here for more info..]
A classic round yellow video-game character
and a spooky Victorian werewolf game. What
do these two seemingly un-connected bits
of weirdness have in common? Heh, it's that
Fred Motte, the in-house musician at Kalisto
in Bordeaux, France, has worked on both
"Pac-In-Time" for the SNES and "Nightmare
Creatures" for the Playstation.
And, indeed, a lot more besides. Here's
an interview with him, talking about game
music, sound effects, and shouting into
microphones... enjoy!
h0l: How did you get your job?
FM: I started making sound and music on
my computer around 1987 (I had an Amiga
500 then). In 1989, I met a guy who was
working for Coktel Vision (now a part of
Sierra). He told me that they needed some
tunes for their games. So I went there with
a few computer tunes and got my first job
as a freelance musician (maybe you
remember No-Exit or Fascination?)
In 1990, I met Nicolas Gaume, who was
starting a new video game company called
Atreid Concept. We worked together for 4
years. I was still a freelance then. And in
1994, I became the in-house musician and
sound designer in the same company,
which is now called Kalisto Entertainment.
h0l: I know early in your career you got a
chance to work on Pac-In-Time, a PacMan
spin-off.. did you get a chance to remix all
those classic Pacman tunes? How did you
go about that?
FM: Well, the guys at Namco wanted the old
PacMan theme to be included in the game.
The funny thing was that they faxed us the
score of the game-jingles and the main
theme - the tune only used a single channel :)
As they were only 2 or 4 bars long, I couldn't
simply use those themes, so I composed
totally different tunes, in which I included the
famous Pac-Man theme. I even incorporated
it in a spooky way for the haunted castle
level :) That was really fun to do !
h0l:What kind of equipment do you have to
make your music? Is the average computer
game musician as well equipped as a
studio musician nowadays?
FM: I know a lot of game musicians who
have a really impressive equipment in their
offices. Most of them have a real professional
studio to hand. Unfortunately, I have just a
home-studio here - a pair of synths, a mixing
desk, and a direct-to-disk system. But I'm
trying my best anyway. Lack of equipment
is better than lack of talent ;)
h0l: Is it important for game musicians to be
versatile in terms of the styles they can produce?
FM: Of course it is. A game musician has to
able to handle a lot different styles. And I'm not
talking about taste here. In fact, we're often
asked to compose tunes in a style we don't
like. I've done orchestral tunes, heavy-metal
tunes, techno tunes, stupid-arcade-game tunes,
game-for-kids tunes... I would suggest to any
musician who wants to get in the video game
industry to train in a lot of different styles. I
often receive tapes with only techno tracks,
or only synth tunes. At which point, I think
"thanks for the tape, man. I'll contact you when
I need you...(not !) "
h0l:
"Nightmare Creatures" has a very spooky,
dark, Victorian look to it - how did you go about
creating sound effects and music for that?
FM:
: I watched a lot of old horror movies during
the making of Nightmare Creatures. One I
especially liked was "A study in terror" (1965)
which is set in London at the end of the 19th
Century. There are a lot of scenes in the foggy
streets of London at night, with chilling music.
It inspired me a lot. I also had Danny Elfman's
music in mind, or at least the spookier side of
his work. And John Carpenter's movies like
"The Thing" have a very minimalist soundtrack
which is very effective nonetheless. All these
are ingredients of "Nightmare Creatures"'
music. Pascal Barret, the designer of all the
'nightmare creatures' you come across, is a
heavy metal fan. He wanted to have some
heavy metal in the game, so we decided to
put some on the boss levels, to give the
bosses even more power :) And I loved that.
As far as sound effects are concerned, I made
most of the monster sounds myself, with my
own mouth and with a lot of sound
processing. I still shout like the docker-thing
in the game sometimes :). We also put a lot
of ambient sounds, and on top of that, I added
some more spooky sounds effects in the music
itself. I must say I really enjoyed working on
this game :)
h0l:
Conversely, Ultimate Race is almost a
straight arcade racing game - was it easy to
make that certain style of arcade driving
music? :)
FM:
It's pretty funny that you ask that. I'm
currently working on this :) I didn't want to
do a techno tune (just because every racing
game has techno doesn't mean we should
have too!). The tune is a funk-rock song.
I've just finished recording the rhythm guitar
and the bass. A programmer on the game
will play the guitar solos. And that should
be nice :)
h0l: Are there any game musicians you
particularly admire?
FM:
Of course. Names like Rob Hubbard,
Martin Galway, Tim Follin come first. I also
love Nenad Vugrinev's music. He worked on
"Ascendancy" and "The Tone Rebellion" by The
Logic Factory. Some of my favorite game
soundtracks are "Warcraft 1 & 2", "Diablo", and
the mighty "Interstate 76".
h0l:
Is doing the Fifth Element music a problem
for Kalisto when Eric Serra's movie score was
so brilliant to start with? Did you need to just
ignore that, or have you used it as a basis for
your music?
FM:
To be frank, I didn't really like both the
movie and its soundtrack. We're doing a game
inspired by the film, but Gaumont gave us the
freedom of choice concerning the music. We
could simply re-use it, or do something
completely different. Most of the tunes from
the soundtrack are unsuitable for an
exploration/fighting game. So we decided to
do a completely new soundtrack. Eric Serra
will do a tune or two. The other are made here
by my colleague Nicolas Sanchez.
h0l:
Do you have ambitions in areas outside
game music, or do you want to stay making
music for games?
FM:
I will do game music as long as I
like it :) But I'm planning to release commercial
CDs, of course (who wouldn't ?). I'm also
setting up a new band, because I love (and need !)
to play live.
h0l: Finally, why isn't there more classical music
in games? :)
BL:
Dunno... :) Well, there's some orchestral
music at least. Games like "Warcraft 1 & 2" have
a really good orchestral soundtrack ! Dark Reign
also has a very interesting mixture of orchestral
and electronic music.
h0l:
Thanks!