Name: Eric Biessman
Company: Raven Software
Title: Designer
[Originally written in 1997, Eric has gone on to be lead designer on the rather smart and somewhat gory "Soldier Of Fortune", and, as of now (2001), is
still beavering away with new projects at Raven, as far as I know...]
Now, here's an simple introduction for you. There's a guy
called Eric Biessman. He works at a place called Raven
Software. He worked on "Hexen" and was the lead designer
on "Hexen 2". This is an interview with him, in which he
answers some questions, some of which are sensible
and some of which are half-assed. The questions, that is.
The answers are all sensible. Oh yes.
(hey, this journalism thing is easy. Where's my Pulitzer?)
Hellzapoppin', here we go..
h0l: Give us a short history of yourself and games, if you would
EB: I started at Raven the day that I graduated from the University of
Wisconsin - Madison. That was a little over three and a half years ago.
I have a degree in English (yes, you read that right, English). I have
worked on "CyClones", "Heretic", "Hexen", "Hexen-Deathkings of the Dark
Citadel", and "Hexen II". I can't say what I am currently working on, but
it is very cool.
h0l: Do you remember any particularly awful/brilliant press reviews for
games you've worked on?
EB: You always seem to remember the worst. "CyClones" was a game that was
published by SSI. I jumped into the project halfway, but I put my life
into it. It was my first game, and it didn't go over too well because it
wasn't a blisteringly fast action game (it required a little more
thought and the pace was a little slower). The worst part about the game
was the live action video that we had to include in it. I remember on
game review that said "never hire your secretary to work in your video
game." Or something exceedingly close to that. Blah.
h0l: Who makes the best games, the Europeans, the Americans, or the
Japanese?
EB: Geez, I never really thought about that. My favorite games of all time
are made by companies like Lucasarts, Electronic Arts, Activision, and
Id, so I would have to say that Americans make the best games. Of
course, you must realize that this is a biased opinion... ;)
h0l: What exactly did you do on "Hexen 2"? :)
ML:
How do I make a long story short? I was the lead design on the
project. I wrote the story, worked on the core design, and helped develop the
world and the opponents. I also made over half of the levels, with
Brian Raffel doing the other half. There were two other people who did
levels, Tom Odell and Brian Frank, and they each did one level for the
game. It was a blast making it, and the only thing that I would like to
change is the horrendous work schedule that was involved in the
development. I lost out on two years of life there.
h0l: Have you been pleased with the reception that "Hexen 2" has received?
EB:
Yeah, I am pretty happy. I get a lot of people e-mailing me and saying
that they are enjoying/enjoyed the game, and that is what makes it all
worth it. With our other projects, it seemed like the negative mail was
more prevalent, this time I am getting mostly good mail, and that helps
make my job a little easier. I think that it is doing well, and if it
doesn't, it wasn't from lack of trying or caring.
h0l:
Sean Connery was the best James Bond. Discuss.
EB:
I wish that I had exams like this in college. Connery was the best
Bond because his portrayal was closest to the book Bond. He's tough, he uses
people, and he does anything to get his job done. Plus, when he is in
fight scenes, he really looks like he is fighting, unlike Roger Moore's
stiff and fake karate chops; way too unbelievable to my tastes. Still,
"Goldeneye" was pretty good, and Pierce Brosnan makes a great Bond.
We'll have to see what "Tomorrow Never Dies" is like.
h0l:
Is the "Quake" engine a dangerous thing to use for a game like "Hexen
2", because people immediately assume the game plays like "Quake"?
EB:
I think that the "Quake" engine is a very dangerous item to use in a
game if you are trying to get away from the "Quake" feel. We tried to make
"Hexen 2" a little slower and more of an adventure than a frag fest, and
people keep comparing it to "Quake". Oh well, what can you do?
h0l:
Name one thing people would be surprised to learn about you.
EB:
The thing is this, when we started putting our fingers out there we
pretty much opened ourselves up to the world at large. So, if anyone
has ever read my finger, they can pretty much see what kind of a person
I am and what I like to do, They wouldn't be surprised that I love
heavy metal music, have played the bass for a little over eleven years
now, own a 95 Chevy S-10, and love playing role-playing games,
especially Deadlands. Of course, my superfluous third nipple might
surprise some people. ;)
h0l: What's so good about the hub system of levels used on "Hexen 2"?
EB:
With a game like "Hexen II", we wanted to portray more of an epic,
realistic, adventure. This allows us to do this. It makes it feel like
you are actually delving deeper and deeper into the world around you.
For a pure action game, this isn't always the case, and I would say that
you should stay away from this kind of a hub system. One problem with
linear games was that I always wanted to jump back through the door that
I had just come through. Why can't I ride the elevator back to the last
level I was just on? I guess that the answer will never be known.
h0l:
What did you do when the game was _finally_ finished?
EB:
I pretty much slept for a week. I took a week away from the offfice,
but I couldn't afford to go anywhere. It was alright though, because
some of the other guys took the same week off, and we hung out and
played Deadlands. It was nice to be able to get more than three hours
of sleep a night and not have to work for twenty seven hours straight.
h0l:
What games are people playing in your offices at the moment, and
what's most keenly awaited?
EB:
Well, I just played through "Jedi Knight" and I am currently into
"Fallout". Some people bought "Riven", but they aren't playing it much.
The newest "Age of Empires" looks good, and "Broken Sword" is being
played too. Of course, every wednesday is still "Warcraft" Wednesday,
and the boys are still battling it out. We are going to get them to
switch to "NetStorm" though...
h0l:
What's your dream games project? (eg- "Knight Rider 3D", heh?)
EB:
My dream game would be a gothic-punk, Call of Cthulhu-styled, scary
as hell style game. I don't care what type it is, as long as it has those
elements. I love horror books and movies, and I would love to see it
done right in a game. That was why "Resident Evil" was so cool. That is
one game that I am waiting for, "Resident Evil II".
h0l:
What was the last book you read?
EB:
It is funny that you mentioned James Bond above, because I have been
on a James Bond kick for a while. The last book I read was actually a
Gardner Bond book called "For Special Services". I have read all of the
Fleming Bond books, and I went out and hunted down all of the Gardner
books now. I always try and read a chapter or two a night, and these
are all quick reads. VERY cool though.
h0l:
Finally, plug your next project, even though you can't say what it is.
EB:
Well, I can say this- ACTION, ACTION, ACTION. It is going to be fast
action and rocking! I really can't say much more, but it should be very
cool.
h0l:
Thanks!
[.back to menu.]